Vaporeon
Ranged Defender · Special damage · Intermediate difficulty
Pokémon details
Role
Range
Damage type
Difficulty
Competitive tier
Solo Queue tier
Last updated
Stats
| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 3,400 | 9,900 |
| Attack | 20 | 115 |
| Defense | 90 | 540 |
| Sp. Attack | 90 | 450 |
| Sp. Defense | 60 | 500 |
| Critical-Hit Rate | 0% | 0% |
| Cooldown Reduction | 0% | 10% |
| Life Steal | 0% | 0% |
| Attack Speed | 10% | 30% |
| Movement Speed | 3,700 | 4,300 |
| Penetration | 0 | 0 |
Moves

Passive
Run Away
Restores the Pokémon's HP and nullifies damage from Pokémon from the opposing team. This Ability goes on a 30s cooldown after it's triggered.
Basic Attack
Attack
Becomes a boosted attack with every third attack, dealing increased damage.

Move 1
Swift
Ranged · 7s cooldown
Move 1 option
Hydro Pump
Ranged · Learned at Lv 4 · 7s cooldown
Move 1 option
Muddy Water
Area · Learned at Lv 4 · 9s cooldown

Move 2
Tackle
Dash · 6s cooldown
Move 2 option
Aqua Ring
Recovery · Learned at Lv 6 · 8s cooldown
Move 2 option
Flip Turn
Buff · Learned at Lv 6 · 6.5s cooldown

Unite Move
Aquamarine Splash
Area · Learned at Lv 8 · 89s cooldown
Buff for 6s: 30% Movement Speed, 40% Max HP Shield
Builds
Muddy Turn (Supportive)
Path Disruption
Moves
Muddy Water
Flip Turn
Held items
Battle item
Alternatives
Emblems
Hydro Turn
Path Disruption
Moves
Hydro Pump
Flip Turn
Held items
Battle item
Alternatives
Emblems
Muddy Turn (Damage)
Path Disruption
Moves
Muddy Water
Flip Turn
Held items
Battle item
Alternatives
Emblems
Flip Splash
Path Disruption (Unite Emphasis)
Moves
Muddy Water
Flip Turn
Held items
Battle item
Alternatives
Emblems
Hydro Ring
Path Support
Moves
Hydro Pump
Aqua Ring
Held items
Battle item
Alternatives
Emblems





















