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Pawmot

All Rounder · Melee

PhysicalIntermediate

Only auto attacks and Iron Fist's enhanced auto attacks can critically strike. Pawmot's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Items Only

Anywhere Damage

Held Items

muscle-bandrazor-clawweakness-policy

Battle Item

eject-button

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Iron Fist

Passive

After this Pokémon hits with a move, the next auto attack will be enhanced, dealing increased damage and restoring the user's HP.

Attack

Basic

Becomes a boosted attack with every third attack, lunging at an opposing Pokémon and dealing increased damage.

Nuzzle

Move 1Sure Hit5s

The user nuzzles their electrified cheeks against the designated opposing Pokémon, dealing damage and leaving them paralyzed. The movement speed of opposing Pokémon paralyzed by this move is decreased by 30% for 2s and their basic attack speed is decreased by 10% for 2s.

Thunder Punch

5.5s

Supercell Slam

7s

Scratch

Move 2Sure Hit7s

The user attacks a designated opposing Pokémon with sharp claws, dealing damage.

Volt Switch

7s

Mach Punch

7s

Zip Zap Full-Charge Spark

UniteSure Hit

Charge toward the designated Pokémon from the opposing team, dealing damage to the target and nearby opposing Pokémon. After using this move, the user enters Fighter Mode for 8s and resets the cooldown of all other moves. The Unite Move gauge will only charge when the user's basic attacks and moves hit opposing Pokémon. Basic Attacks against Pokémon from the opposing team increase Unite Move gauge by 4% and moves increase the gauge by 8%. Basic Attacks against wild Pokémon increase Unite Move gauge by 1% and moves increase the gauge by 2%.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Pawmot

Pawmot

All Rounder · Melee

PhysicalIntermediate

Only auto attacks and Iron Fist's enhanced auto attacks can critically strike. Pawmot's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Items Only

Anywhere Damage

Held Items

muscle-bandrazor-clawweakness-policy

Battle Item

eject-button

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Iron Fist

Passive

After this Pokémon hits with a move, the next auto attack will be enhanced, dealing increased damage and restoring the user's HP.

Attack

Basic

Becomes a boosted attack with every third attack, lunging at an opposing Pokémon and dealing increased damage.

Nuzzle

Move 1Sure Hit5s

The user nuzzles their electrified cheeks against the designated opposing Pokémon, dealing damage and leaving them paralyzed. The movement speed of opposing Pokémon paralyzed by this move is decreased by 30% for 2s and their basic attack speed is decreased by 10% for 2s.

Thunder Punch

5.5s

Supercell Slam

7s

Scratch

Move 2Sure Hit7s

The user attacks a designated opposing Pokémon with sharp claws, dealing damage.

Volt Switch

7s

Mach Punch

7s

Zip Zap Full-Charge Spark

UniteSure Hit

Charge toward the designated Pokémon from the opposing team, dealing damage to the target and nearby opposing Pokémon. After using this move, the user enters Fighter Mode for 8s and resets the cooldown of all other moves. The Unite Move gauge will only charge when the user's basic attacks and moves hit opposing Pokémon. Basic Attacks against Pokémon from the opposing team increase Unite Move gauge by 4% and moves increase the gauge by 8%. Basic Attacks against wild Pokémon increase Unite Move gauge by 1% and moves increase the gauge by 2%.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.