Mr. Mime
Melee Supporter · Special damage · Intermediate difficulty
Pokémon details
Role
Range
Damage type
Difficulty
Competitive tier
Solo Queue tier
Last updated
Stats
| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 3,150 | 9,200 |
| Attack | 150 | 293 |
| Defense | 70 | 480 |
| Sp. Attack | 50 | 450 |
| Sp. Defense | 60 | 420 |
| Critical-Hit Rate | 0% | 0% |
| Cooldown Reduction | 0% | 10% |
| Life Steal | 0% | 0% |
| Attack Speed | 10% | 29.99% |
| Movement Speed | 3,800 | 4,400 |
| Penetration | 0 | 0 |
Moves

Passive
Filter
Reduced damage received for a short time after using a move.
Basic Attack
Attack
Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.

Move 1
Fake Out
Melee · 7s cooldown
Slap its hands together, shoving enemies in front of it.
Move 1 option
Confusion
Ranged · Learned at Lv 4 · 5s cooldown
Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Upgrade at Lv 11: Increased damage.
Move 1 option
Psychic
Area · Learned at Lv 4 · 6.5s cooldown
Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.
Upgrade at Lv 11: Also decreases the movement speed of enemies for a short time.

Move 2
Light Screen
Hindrance · 8s cooldown
Create a wall of light in the designated area that prevents enemies from passing.
Move 2 option
Barrier
Hindrance · Learned at Lv 6 · 7.5s cooldown
Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move and cannot be used more than once every 2s.
Upgrade at Lv 13: Increases the max number of uses that can be kept in reserve.
Move 2 option
Power Swap
Debuff · Learned at Lv 6 · 4.5s cooldown
Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.
Upgrade at Lv 13: Also continually restores the HP of the user and the ally while this move is in effect.

Unite Move
Showtime
Area · Learned at Lv 9 · 100s cooldown
Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.
Buff for 6s: 30% Movement Speed, 30% Max HP Shield
Builds
Confusion Barrier
Path Disrupter
Moves
Confusion
Barrier
Held items
Battle item
Alternatives
Emblems
Psychic Swap
Path Support
Moves
Psychic
Power Swap
Held items
Battle item
Alternatives
Emblems
Confusion Swap
Path Supporter
Moves
Confusion
Power Swap
Held items
Battle item
Alternatives
Emblems
Psychic Barrier
Path Disrupter
Moves
Psychic
Barrier
Held items
Battle item
Alternatives
Emblems





















