
Mr. Mime
Supporter · Melee
Only auto attacks can critically strike, but Mr. Mime has 0% base Critical-Hit rate at all levels.
Builds
Saved move and item loadouts for common play patterns.
Confusion Barrier
Path Disrupter
Moves
ConfusionBarrierHeld Items
resonant-guardfocus-bandexp-shareBattle Item
eject-buttonPsychic Swap
Path Support
Moves
PsychicPower SwapHeld Items
resonant-guardsp-atk-specsexp-shareBattle Item
eject-buttonConfusion Swap
Path Supporter
Moves
ConfusionPower SwapHeld Items
resonant-guardslick-spoonexp-shareBattle Item
eject-buttonPsychic Barrier
Path Disrupter
Moves
PsychicBarrierHeld Items
resonant-guardsp-atk-specsexp-shareBattle Item
eject-buttonMoves
Move timings, descriptions, upgrades, and hidden detail text.

Filter
Reduced damage received for a short time after using a move.
Upon casting a Move, Mr. Mime takes 10% less damage for 2s.
Attack
Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.
Gains a Boosted Attack every 5s, dealing increased damage and throwing enemies in the air for 0.5s.

Fake Out
Slap its hands together, shoving enemies in front of it.
Mr. Mime claps, damaging and knocking back enemies hit for 0.4s.
Confusion
5sAttacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Increased damage.
Psychic
6.5sCenters one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.
Also decreases the movement speed of enemies for a short time.

Light Screen
Create a wall of light in the designated area that prevents enemies from passing.
Mr. Mime creates a wall that prevents enemies from passing. If an enemy is near the location where the wall is created, they are shoved and left unable to act for 0.5s.
Barrier
7.5sCreate a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move and cannot be used more than once every 2s.
Increases the max number of uses that can be kept in reserve.
Power Swap
4.5sSwaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.
Also continually restores the HP of the user and the ally while this move is in effect.

Showtime
Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.
Mr. Mime leaps forward and begins a performance; stunning enemies for 0.5s, dealing damage in a large area around him 4 times, and becomes unstoppable for the duration. The final hit deals double damage and stuns enemies for 1s.







