UNI / Pokémon

Mr. Mime

Mr. Mime

Melee Supporter · Special damage · Intermediate difficulty

Pokémon details

Role

Supporter

Range

Melee

Damage type

Special

Difficulty

Intermediate

Competitive tier

B+

Solo Queue tier

Last updated

Dec 27, 2025

Stats

StatLv 1Lv 15
HP3,1509,200
Attack150293
Defense70480
Sp. Attack50450
Sp. Defense60420
Critical-Hit Rate0%0%
Cooldown Reduction0%10%
Life Steal0%0%
Attack Speed10%29.99%
Movement Speed3,8004,400
Penetration00

Moves

Passive

Filter

Reduced damage received for a short time after using a move.

Basic Attack

Attack

Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.

Move 1

Fake Out

Melee · 7s cooldown

Slap its hands together, shoving enemies in front of it.

Move 1 option

Confusion

Ranged · Learned at Lv 4 · 5s cooldown

Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.

Upgrade at Lv 11: Increased damage.

Move 1 option

Psychic

Area · Learned at Lv 4 · 6.5s cooldown

Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.

Upgrade at Lv 11: Also decreases the movement speed of enemies for a short time.

Move 2

Light Screen

Hindrance · 8s cooldown

Create a wall of light in the designated area that prevents enemies from passing.

Move 2 option

Barrier

Hindrance · Learned at Lv 6 · 7.5s cooldown

Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move and cannot be used more than once every 2s.

Upgrade at Lv 13: Increases the max number of uses that can be kept in reserve.

Move 2 option

Power Swap

Debuff · Learned at Lv 6 · 4.5s cooldown

Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.

Upgrade at Lv 13: Also continually restores the HP of the user and the ally while this move is in effect.

Unite Move

Showtime

Area · Learned at Lv 9 · 100s cooldown

Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.

Buff for 6s: 30% Movement Speed, 30% Max HP Shield

Builds

Confusion Barrier

Path Disrupter

Moves

Confusion

Barrier

Battle item

Alternatives

Emblems

Special Attack Tank

Psychic Swap

Path Support

Moves

Psychic

Power Swap

Battle item

Emblems

Special Attack Tank

Confusion Swap

Path Supporter

Moves

Confusion

Power Swap

Battle item

Emblems

Special Attack Tank

Psychic Barrier

Path Disrupter

Moves

Psychic

Barrier

Battle item

Emblems

Special Attack Tank

Patch history

All patch notes