Clefable
Melee Supporter · Special damage · Novice difficulty
Pokémon details
Role
Range
Damage type
Difficulty
Competitive tier
Solo Queue tier
Last updated
Stats
| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 3,300 | 9,000 |
| Attack | 130 | 300 |
| Defense | 40 | 300 |
| Sp. Attack | 40 | 670 |
| Sp. Defense | 30 | 330 |
| Critical-Hit Rate | 0% | 0% |
| Cooldown Reduction | 0% | 10% |
| Life Steal | 0% | 0% |
| Attack Speed | 10% | 20% |
| Movement Speed | 3,700 | 4,300 |
| Penetration | 0 | 0 |
Moves

Passive
Magic Guard
This Pokémon receives a shield when restoring an ally Pokémon's HP. The strength of this shield is proportional to the amount of HP restored.
Basic Attack
Attack

Move 1
Heal Pulse
Recovery · 7s cooldown
Has the user immediately restore HP to itself and nearby allies.
Move 1 option
Moonlight
Recovery · Learned at Lv 4 · 8s cooldown
Clefable continually restores HP to themself and nearby allies for a short time. Clefable's movement speed is increased while this move is active.
Upgrade at Lv 10: Widens this move's area-of-effect and increases the duration of its effects.
Move 1 option
Draining Kiss
Recovery · Learned at Lv 4 · 4s cooldown
Clefable attacks nearby enemies with an energy-draining kiss. Each enemy hit by the kiss receives damage and releases an air kiss. These air kisses will travel to a nearby ally with the lowest HP and restore their HP. If no allies are nearby, the air kisses will return to the user and restore Clefable's HP instead.

Move 2
Disarming Voice
Area · 9s cooldown
Has the user let out a charming cry, dealing damage to nearby enemies and decreasing their movement speed for a short time.
Move 2 option
Gravity
Hindrance · Learned at Lv 6 · 8s cooldown
Has the user create a gravity zone centered on itself that persists for a set amount of time. Inside the gravity zone, Clefable's auto attacks change and deal increased damage. Enemies in the zone have their movement speed decreased which becomes stronger whenever a set amount of time passes. These enemies are also unable to use dash moves. If an enemy attempts to enter the zone with a dash move, the dash move is stopped and that enemy is left unable to act for a short time.
Upgrade at Lv 12: Widens the area-of-effect and increases the duration of its effects.
Move 2 option
Follow Me
Hindrance · Learned at Lv 6 · 7.5s cooldown

Unite Move
Wonder Wish
Recovery · Learned at Lv 8 · 100s cooldown
Buff for 6s: 30% Movement Speed, 30% CDR, 20% Max HP Shield
Builds
Moonlight+Any
Path Support
Moves
Moonlight
Heal Pulse
Held items
Battle item
Alternatives
Emblems
Kiss Me
Path Support or Tank
Moves
Draining Kiss
Follow Me
Held items
Battle item
Alternatives
Emblems





















