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Armarouge

Attacker · Ranged

SpecialIntermediate

Only auto attacks can critically strike, but Armarouge has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Fire Shock

Center / Path Damage

Moves

Fire SpinPsyshock

Held Items

shell-bellcurse-incensedrive-lens

Battle Item

eject-button

Fire Charge

Center / Path Damage

Moves

Fire SpinFlame Charge

Held Items

shell-bellcurse-incensedrive-lens

Battle Item

full-heal

Defensive items such as Focus Band, Rocky Helmet, Assault Vest may be used in the third slot depending on the draft.

Armor Shock

Center / Path Damage

Moves

Armor CannonPsyshock

Held Items

drive-lenswise-glassesslick-spoon

Battle Item

eject-button

Choice Specs is better if most of your moves hit single targets.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Flash Fire

Passive

When this Pokémon takes Sp. Atk-based damage from opposing Pokémon, the damage this Pokémon takes is reduced by 20% for 3s, and their next auto attack deals additional damage. This Ability goes on a 10s cooldown after it ends.

Attack - Charcadet

Basic

Becomes a boosted attack with every third attack, dealing increased damage.

Incinerate

Move 1Sure Hit6s

Has the user attack the designated opposing Pokémon with a flame, setting them ablaze and dealing damage over time for 4s. When a Pokémon on the opposing team that's ablaze picks up a Berry, the Berry's effects are halved.

Fire Spin

8s

Armor Cannon

7s

Will-o-Wisp

Move 2Ranged9s

Has the user shoot a flame in the designated direction, dealing damage to opposing Pokémon hit, leaving them burned and decreasing their movement speed by 20% for 2s. After using this move, the user's next auto attack becomes a boosted attack.

Flame Charge

8s

Psyshock

7s

Psykaboom

UniteHindrance112s

Has the user jump up, becoming unstoppable for 1.85s, and charge psychic power for 1s, then create an area that leaves opposing Pokémon unable to act. While the user is charging psychic power, the Unite Move can be used again to adjust the position of the area. The user then fires a ball of flame towards the center of the area, dealing damage to opposing Pokémon and throwing them away from the center of the area.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Armarouge

Armarouge

Attacker · Ranged

SpecialIntermediate

Only auto attacks can critically strike, but Armarouge has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Fire Shock

Center / Path Damage

Moves

Fire SpinPsyshock

Held Items

shell-bellcurse-incensedrive-lens

Battle Item

eject-button

Fire Charge

Center / Path Damage

Moves

Fire SpinFlame Charge

Held Items

shell-bellcurse-incensedrive-lens

Battle Item

full-heal

Defensive items such as Focus Band, Rocky Helmet, Assault Vest may be used in the third slot depending on the draft.

Armor Shock

Center / Path Damage

Moves

Armor CannonPsyshock

Held Items

drive-lenswise-glassesslick-spoon

Battle Item

eject-button

Choice Specs is better if most of your moves hit single targets.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Flash Fire

Passive

When this Pokémon takes Sp. Atk-based damage from opposing Pokémon, the damage this Pokémon takes is reduced by 20% for 3s, and their next auto attack deals additional damage. This Ability goes on a 10s cooldown after it ends.

Attack - Charcadet

Basic

Becomes a boosted attack with every third attack, dealing increased damage.

Incinerate

Move 1Sure Hit6s

Has the user attack the designated opposing Pokémon with a flame, setting them ablaze and dealing damage over time for 4s. When a Pokémon on the opposing team that's ablaze picks up a Berry, the Berry's effects are halved.

Fire Spin

8s

Armor Cannon

7s

Will-o-Wisp

Move 2Ranged9s

Has the user shoot a flame in the designated direction, dealing damage to opposing Pokémon hit, leaving them burned and decreasing their movement speed by 20% for 2s. After using this move, the user's next auto attack becomes a boosted attack.

Flame Charge

8s

Psyshock

7s

Psykaboom

UniteHindrance112s

Has the user jump up, becoming unstoppable for 1.85s, and charge psychic power for 1s, then create an area that leaves opposing Pokémon unable to act. While the user is charging psychic power, the Unite Move can be used again to adjust the position of the area. The user then fires a ball of flame towards the center of the area, dealing damage to opposing Pokémon and throwing them away from the center of the area.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.