Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME

Tools

Scarlet & Violet

Game

Scarlet & Violet

News

Events

Guides

Pokédex

Stats, moves, and dexes

Moves

Power, accuracy, and learners

Abilities

Effects and Pokémon lists

Items

Pockets, machines, and effects

Egg Groups

Breeding groups and members

S/V / Pokédex

Lombre

Lombre

Kitakami #105 in the Scarlet and Violet Pokédex • Jolly Pokémon

Lombre

Kitakami #105 in the Scarlet and Violet Pokédex • Jolly Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

50

94

218

Defense

50

94

218

Sp. Atk

60

112

240

Sp. Def

70

130

262

Speed

50

94

218

Total

340

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Lotad

Ludicolo

Lombre normal sprite

Normal

Shiny Lombre sprite

Shiny

Lombre

Jolly Pokémon

Kitakami #105
WaterGrass

Height

1.2 m (3'11")

Weight

32.5 kg (71.7 lbs)

Abilities

Swift SwimRain DishOwn Tempo(Hidden Ability)

It's Super Effective

Damage multipliers Lombre takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Poison

Flying

Bug

Resists

Water

0.25×

Ground

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Kitakami #105
EV yield
2 SpD
Catch rate
120
Base Exp.
119

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Grass
Gender
50% male
50% female
Egg cycles
15 (3,840 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Lotad

Lotad

Kitakami #104

Level 14

Lombre

Lombre

Kitakami #105

Lombre

Lombre

Kitakami #105

Water StoneUse Water Stone
Ludicolo

Ludicolo

Kitakami #106

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

StartFlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

StartFake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

StartKnock OffDarkPhysical6510020

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

StartTeeter DanceNormalStatus-10020

The user performs a wobbly dance that confuses every Pokémon around it.

StartAstonishGhostPhysical3010015

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

9MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

12Mega DrainGrassSpecial4010015

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

18Fury SwipesNormalPhysical188015

The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.

24Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.

30Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

36Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

50Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

57Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

64Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM011Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM019Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

TM020TrailblazeGrassPhysical5010020

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

TM022Chilling WaterWaterSpecial5010020

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM033Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

TM034Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

TM035Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM056Bullet SeedGrassPhysical2510030

The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.

TM058Brick BreakFightingPhysical7510015

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM059Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM067Fire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

TM068Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

TM069Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM071Seed BombGrassPhysical8010015

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

TM073Drain PunchFightingPhysical7510010

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

TM077WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM080MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TM081Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM088Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM111Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

TM117Hyper VoiceNormalSpecial9010010

The user attacks by letting loose a horribly loud, resounding cry.

TM119Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

TM122EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TM123SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM135Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM137Grassy TerrainGrassStatus--10

The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

TM142Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TM143BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM168Solar BeamGrassSpecial12010010

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM181Knock OffDarkPhysical6510020

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

TM191UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TM193Weather BallNormalSpecial5010010

This move's type and power change depending on the weather at the time the move is used.

TM194Grassy GlideGrassPhysical5510020

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM208WhirlpoolWaterSpecial358515

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

TM209Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CounterFightingPhysical-10020

A retaliatory attack that counters any physical move, inflicting double the damage taken.

Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.

Sweet ScentNormalStatus-10020

The user releases a scent that harshly lowers opposing Pokémon's evasiveness.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Teeter DanceNormalStatus-10020

The user performs a wobbly dance that confuses every Pokémon around it.

TickleNormalStatus-10020

The user tickles the target into laughing, lowering its Attack and Defense stats.

Traits

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon's Speed stat in rain.

Doubles Speed during rain.

Rain Dish

Ability Slot 2

The Pokémon gradually regains HP in rain.

Heals for 1/16 max HP after each turn during rain.

Own Tempo(Hidden Ability)

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Prevents confusion.

Kitakami #104

Lotad

Kitakami #106

Ludicolo

Join Discord

Join a community of over 5,000+ other trainers.

discord.gg/dittobase
Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.