Electrode
#10232 in the Scarlet and Violet Pokédex • Ball Pokémon
Electrode
#10232 in the Scarlet and Violet Pokédex • Ball Pokémon
Stats
HP
60
Attack
50
Defense
70
Sp. Atk
80
Sp. Def
80
Speed
150
Total
490

Normal

Shiny
Electrode
Ball Pokémon
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Voltorb #100 | Level 30 | ![]() Electrode #101 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Chloroblast | Grass | Special | 150 | 95 | 5 | |
| Start | Charge | Electric | Status | - | - | 20 | Charges power to boost the electric move used next. |
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| 4 | Thunder Shock | Electric | Special | 40 | 100 | 30 | An attack that may cause paralysis. |
| 6 | Stun Spore | Grass | Status | - | 75 | 30 | A move that may paralyze the foe. |
| 9 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | Shoots 2 to 5 seeds in a row to strike the foe. |
| 11 | Rollout | Rock | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| 13 | Screech | Normal | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| 16 | Charge Beam | Electric | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| 20 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 22 | Electro Ball | Electric | Special | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 26 | Self-Destruct | Normal | Physical | 200 | 100 | 5 | Powerful but makes the user faint. |
| 29 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| 34 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
| 34 | Discharge | Electric | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 41 | Explosion | Normal | Physical | 250 | 100 | 5 | Very powerful but makes user faint. |
| 46 | Gyro Ball | Steel | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 50 | Grassy Terrain | Grass | Status | - | - | 10 | The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Solar Beam | Grass | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Thunderbolt | Electric | Special | 90 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Thunder Wave | Electric | Status | - | 90 | 20 | A move that may cause paralysis. |
| 0 | Thunder | Electric | Special | 110 | 70 | 10 | An attack that may cause paralysis. |
| 0 | Agility | Psychic | Status | - | - | 30 | Sharply increases the user's SPEED. |
| 0 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Thief | Dark | Physical | 60 | 100 | 25 | An attack that may steal a held item. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Scary Face | Normal | Status | - | 100 | 10 | Sharply reduces the foe's SPEED. |
| 0 | Giga Drain | Grass | Special | 75 | 100 | 10 | Steals 1/2 of the damage inflicted. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Leaf Storm | Grass | Special | 130 | 90 | 5 | A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Foul Play | Dark | Physical | 95 | 100 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. |
| 0 | Volt Switch | Electric | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 0 | Wild Charge | Electric | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| 0 | Electric Terrain | Electric | Status | - | - | 10 | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Grassy Glide | Grass | Physical | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |



















Special
Status
Physical