| Harden The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body. | Level: Start | Normal |  | — | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal |  | 40 | 4s | Level 10 or Seed of Mastery |
| Shadow Punch The user attacks by hiding in shadows and then throwing out a quick punch. | Level: 12 | Ghost |  | 60 | 6s | Level 15 or Seed of Mastery |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | Level: 16 | Ghost |  | — | 15s | Level 19 or Seed of Mastery |
| Rollout The user attacks by rolling into targets like a giant boulder. | Level: 18 | Rock |  | 60 | 6s | Level 21 or Seed of Mastery |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | Level: 22 | Ground |  | 60 | 6s | Level 25 or Seed of Mastery |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | Level: 28 | Steel |  | — | 9s | Level 31 or Seed of Mastery |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | Level: 36 | Ghost |  | 80 | 8s | Level 39 or Seed of Mastery |
| Heavy Slam The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power. | Level: 42 | Steel |  | — | 10s | Level 45 or Seed of Mastery |
| Phantom Force The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect. | Level: 48 | Ghost |  | 90 | 12s | Level 51 or Seed of Mastery |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | Level: 55 | Ground |  | 100 | 10s | Level 58 or Seed of Mastery |
| Dynamic Punch The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. | Level: 65 | Fighting |  | 100 | 12s | Level 68 or Seed of Mastery |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting |  | 75 | 7s | Not established |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground |  | 60 | 6s | Level 25 or Seed of Mastery |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric |  | 50 | 6s | Not established |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting |  | 120 | 12s | Not established |
| Comet Punch The user attacks with a flurry of five punches, one after the other. | TM108 | Normal |  | 30 | 6s | Not established |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | TM091 | Ghost |  | — | 15s | Level 19 or Seed of Mastery |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground |  | 80 | 12s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal |  | 120 | 10s | Not established |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting |  | 75 | 7s | Not established |
| Earth Power The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats. | TM052 | Ground |  | 90 | 8s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground |  | 100 | 10s | Level 58 or Seed of Mastery |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire |  | 75 | 7s | Not established |
| Fissure The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out. | TM154 | Ground |  | 250 | 20s | Not established |
| Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | TM084 | Steel |  | 80 | 8s | Not established |
| Fly The user attacks by disappearing high into the sky for a short time, then swooping back down. | TM043 | Flying |  | 90 | 12s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting |  | 120 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice |  | 90 | 8s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice |  | 75 | 7s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Not established |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | TM080 | Steel |  | — | 9s | Level 31 or Seed of Mastery |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel |  | 80 | 8s | Not established |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark |  | 65 | 10s | Not established |
| Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | TM113 | Fighting |  | 65 | 6s | Not established |
| Magnet Bomb The user attacks by launching steel bombs that stick to targets. | TM126 | Steel |  | 95 | 8s | Not established |
| Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | TM046 | Ground |  | 55 | 6s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Not established |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic |  | — | 12s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock |  | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock |  | 60 | 10s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal |  | — | 12s | Not established |
| Scorching Sands The user attacks by throwing scorching sand at targets. This may also leave targets with a burn. | TM136 | Ground |  | 70 | 7s | Not established |
| Self-Destruct The user emits explosive force, causing damage across a wide area. The user faints after using this move. | TM048 | Normal |  | 200 | 15s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost |  | 80 | 8s | Level 39 or Seed of Mastery |
| Shadow Punch The user attacks by hiding in shadows and then throwing out a quick punch. | TM118 | Ghost |  | 60 | 6s | Level 15 or Seed of Mastery |
| Skull Bash The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. | TM146 | Normal |  | 150 | 12s | Not established |
| Solar Beam The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | TM064 | Grass |  | 120 | 12s | Not established |
| Stealth Rock The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | TM037 | Rock |  | — | 10s | Not established |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock |  | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric |  | 75 | 7s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic |  | 80 | 8s | Not established |