Pokémon Yellow Items
Item descriptions, categories, machines, and obtainability for Yellow.
Displaying 125 of 125 items.
Category
Location
Description
Poké Balls
Silph Co. (President)
-The best BALL with the ultimate performance. It will catch any wild Pokémon without fail.
Poké Balls
Late-game Poké Marts; cave finds
1,200A very high-grade BALL that offers a higher Pokémon catch rate than a GREAT BALL.
Poké Balls
Poké Marts (Lavender onward); field finds
600A good, quality BALL that offers a higher Pokémon catch rate than a standard Poké Ball.
Poké Balls
Early Poké Marts; Viridian Forest
200A BALL thrown to catch a wild Pokémon. It is designed in a capsule style.
Poké Balls
Safari Zone only
-A special BALL that is used only in the SAFARI ZONE. It is finished in a camouflage pattern.
Medicine
Early Poké Marts; field finds
300A spray-type wound medicine. It restores the HP of one Pokémon by 20 points.
Medicine
Poké Marts; Viridian Forest
100A spray-type medicine. It heals one Pokémon from a poisoning.
Medicine
Poké Marts
250A spray-type medicine. It heals one Pokémon of a burn.
Medicine
Poké Marts
250A spray-type medicine. It defrosts a frozen Pokémon.
Medicine
Poké Marts; Pokémon Tower
200A spray-type medicine. It awakens a sleeping Pokémon.
Medicine
Poké Marts
200A spray-type medicine. It heals one Pokémon from paralysis.
Medicine
Indigo Plateau; dungeon finds
3,000A medicine that fully restores the HP and heals any status problems of one Pokémon.
Medicine
Indigo Plateau; dungeon finds
2,500A spray-type wound medicine. It fully restores the HP of one Pokémon.
Medicine
Late-game Poké Marts; field finds
1,500A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
Medicine
Poké Marts; field finds
700A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
Medicine
Late-game Poké Marts; field finds
600A spray-type medicine. It heals all the status problems of one Pokémon.
Medicine
Late-game Poké Marts; field finds
1,500A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
Medicine
Dungeon finds
-A medicine that revives a fainted Pokémon, restoring HP fully.
Medicine
Celadon Dept. Store roof (₽200)
200Water with a high mineral content. It restores the HP of one Pokémon by 50 points.
Medicine
Celadon Dept. Store roof (₽300)
300A fizzy soda drink. It restores the HP of one Pokémon by 60 points.
Medicine
Celadon Dept. Store roof (₽350)
350A very sweet drink. It restores the HP of one Pokémon by 80 points.
Medicine
Field finds
-Restores a selected move’s PP by 10 points for one Pokémon.
Medicine
Field finds
-Fully restores a selected move’s PP for one Pokémon.
Medicine
Field finds
-Restores the PP of all moves for one Pokémon by 10 points each.
Medicine
Field finds
-Fully restores the PP of all moves for one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base HP of one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base ATTACK stat of one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base DEFENSE stat of one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base SPEED stat of one Pokémon.
Medicine
Celadon Dept. Store; field finds
9,800A nutritious drink for Pokémon. It raises the base SPECIAL stat of one Pokémon.
Medicine
Scattered across Kanto
-A candy that is packed with energy. It raises the level of a Pokémon by one.
Medicine
Field finds
-Slightly raises the maximum PP of a selected move for one Pokémon.
Battle Items
Celadon Dept. Store; Victory Road
700Blocks opposing stat-lowering status moves, but not stat drops from damaging moves. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store
650Meant to raise the critical-hit ratio. A bug in Yellow lowers it instead. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store
500Raises the ATTACK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store
550Raises the DEFENSE stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store
350Raises the SPEED stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store; field finds
950Makes the moves of a Pokémon in battle hit without fail. Wears off if the Pokémon is withdrawn.
Battle Items
Celadon Dept. Store; Underground Path
350Raises the SPECIAL stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Items
Celadon Dept. Store
1,000An attractive doll. Use it to flee from any battle with a wild Pokémon.
Items
Poké Marts; Celadon Dept. Store
500Prevents weak wild Pokémon from appearing for 200 steps.
Items
Late-game Poké Marts
700Prevents weak wild Pokémon from appearing for 250 steps.
Items
Poké Marts; dungeon finds
550A long, durable rope. Use it to escape instantly from a cave or a dungeon.
Items
Poké Marts
350Prevents weak wild Pokémon from appearing for 100 steps.
Items
Mt. Moon; Team Rocket Hideout
-A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
Items
Celadon Dept. Store (₽2,100)
2,100A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
Items
Celadon Dept. Store (₽2,100)
2,100A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
Items
Celadon Dept. Store (₽2,100)
2,100A peculiar stone that makes certain species of Pokémon evolve. It is a clear light blue.
Items
Celadon Dept. Store (₽2,100)
2,100A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
Items
Nugget Bridge gift; scattered finds
-A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price.
Items
Mt. Moon (choice)
-A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a seashell.
Items
Mt. Moon (choice)
-A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a shell.
Items
Pewter Museum
-A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
Items
Route 15 gate (Oak's Aide)
-An item that gives every Pokémon in your party a share of the EXP. points from battle.
TMs and HMs
Mt. Moon
3,000The foe is slugged by a punch thrown with muscle-packed power.
TMs and HMs
Team Rocket Hideout (B4F)
2,000Blades of wind hit the foe on the 2nd turn.
TMs and HMs
Silph Co.
-A frenetic dance of fighting. It sharply raises the ATTACK stat.
TMs and HMs
Route 4
-Blows away a wild Pokémon to end the battle. It fails against a trainer’s Pokémon.
TMs and HMs
Victory Road
3,000The foe is attacked by a kick fired with muscle-packed power.
TMs and HMs
Fuchsia City Gym
-A move that badly poisons the foe. Its poison damage worsens every turn.
TMs and HMs
Team Rocket Hideout (B2F)
2,000The horn is rotated like a drill to ram. The foe will faint if it hits.
TMs and HMs
S.S. Anne
-The user drops its full body on the foe. It may leave the foe paralyzed.
TMs and HMs
Silph Co.
3,000A reckless, full-body charge attack that also hurts the user a little.
TMs and HMs
Team Rocket Hideout (B3F)
-A reckless, life-risking tackle that also hurts the user a little.
TMs and HMs
Cerulean City Gym
-A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat.
TMs and HMs
Mt. Moon
-The foe is struck with a lot of water expelled forcibly from the mouth.
TMs and HMs
Celadon Dept. Store roof
-The foe is struck with an icy beam. It may freeze the foe solid.
TMs and HMs
Pokémon Mansion
-The foe is blasted with a blizzard. It may freeze the foe solid.
TMs and HMs
Celadon Game Corner (5,500 Coins)
-A severely damaging attack that normally requires rest on the next turn. Recharge is skipped if the foe faints or its Substitute breaks.
TMs and HMs
Route 12
-Numerous coins are hurled at the foe. Money is earned after battle.
TMs and HMs
Victory Road
3,000A reckless, full-body throw attack that also hurts the user a little.
TMs and HMs
Celadon Dept. Store (3F)
-A retaliation move that counters a Normal- or Fighting-type hit with double the damage.
TMs and HMs
Route 25
-A gravity-fed throw that causes damage matching the user’s level.
TMs and HMs
Route 15
-An attack that becomes stronger each time the user is hit in battle.
TMs and HMs
Celadon City Gym
-A tough attack that drains half the damage it inflicted to restore HP.
TMs and HMs
Pokémon Mansion
-A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
TMs and HMs
Celadon Game Corner (3,300 Coins)
-The foe is hit with a shock wave that always inflicts 40-HP damage.
TMs and HMs
Vermilion City Gym
-A strong electrical attack that may also leave the foe paralyzed.
TMs and HMs
Power Plant
-A brutal lightning attack that may also leave the foe paralyzed.
TMs and HMs
Silph Co.
-An earthquake that strikes all Pokémon in battle excluding the user.
TMs and HMs
Viridian City Gym
-The foe is dropped into a fissure. The foe faints if it hits.
TMs and HMs
Cerulean City (Team Rocket)
-An attack that hits on the 2nd turn. Can also be used to exit dungeons.
TMs and HMs
Saffron City (Mr. Psychic)
-A strong telekinetic attack. It may also lower the foe’s SPECIAL stat.
TMs and HMs
Route 9
-Attempts to flee a wild battle; it can fail against a higher-level foe. Outside battle, warps to the last Pokémon Center healed at, or home if none has been used.
TMs and HMs
Saffron City (Copycat)
-Copies one of the foe’s moves in place of Mimic. The player chooses in wild and NPC Trainer battles; link battles copy a random move.
TMs and HMs
Safari Zone
1,000The user creates illusory copies of itself to raise its evasiveness.
TMs and HMs
Power Plant
1,000A wall of light that doubles DEFENSE against physical attacks until the user switches out.
TMs and HMs
Pewter City Gym
-The user endures attacks for two or three turns, then strikes back double.
TMs and HMs
Cinnabar Island (Pokémon Lab)
-Waggles a finger and stimulates the brain into using any move at random.
TMs and HMs
Silph Co. (2F)
-The user blows up to inflict severe damage, even making itself faint.
TMs and HMs
Safari Zone
2,000A large egg is hurled with great force at the foe to inflict damage.
TMs and HMs
Cinnabar Island Gym
-The foe is hit with an intense flame. It may leave the target with a burn.
TMs and HMs
Route 12 gate
-Star-shaped rays that never miss are fired at all foes in battle.
TMs and HMs
Safari Zone
-The user tucks in its head on the 1st turn, then rams the foe on the 2nd turn.
TMs and HMs
Celadon City
-Heals the user by up to half its full HP. It can be used to heal an ally.
TMs and HMs
Viridian City
-Absorbs half the damage it inflicted on a sleeping foe to restore HP.
TMs and HMs
Victory Road
-A 2-turn move. The user glows on the 1st turn, then strikes on the 2nd turn.
TMs and HMs
S.S. Anne
-The user sleeps for two turns to fully restore HP and heal any status problem.
TMs and HMs
Route 24
-A weak electric shock that is sure to cause paralysis if it hits.
TMs and HMs
Saffron City Gym
-The foe is attacked with an odd, hot energy wave that varies in intensity.
TMs and HMs
Victory Road
-The user explodes to inflict terrible damage even while fainting itself.
TMs and HMs
Celadon Dept. Store roof
-Large boulders are hurled at the foe to inflict damage.
TMs and HMs
Celadon Dept. Store roof
-A simultaneous 3-beam attack that inflicts damage.
TMs and HMs
Celadon Game Corner (7,700 Coins)
-The user creates a decoy using one-quarter of its full HP.
TMs and HMs
S.S. Anne
-A basic attack. It can be used to cut down thin trees and grass.
TMs and HMs
Route 16
-A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
TMs and HMs
Safari Zone
-A big wave crashes down on the foe. Can also be used for crossing water.
TMs and HMs
Fuchsia City
-The foe is slugged at maximum power. Can also be used to move boulders.
TMs and HMs
Route 2
-A blast of light that cuts the foe’s accuracy. It also illuminates caves.
Key Items
Pallet Town (Daisy)
-A very convenient map that can be viewed anytime. It even shows your present location.
Key Items
Celadon City (restaurant)
-A case for holding COINS obtained at the GAME CORNER. It holds up to 9,999 COINS.
Key Items
Vermilion City (Fishing Guru)
-An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.
Key Items
Fuchsia City (Fishing Guru)
-A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon.
Key Items
Route 12 (Fishing Guru)
-An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon.
Key Items
Cerulean Bike Shop
-A folding bicycle that allows much faster movement than walking.
Key Items
Cerulean City (Bill)
-The ticket required for sailing on the ferry S.S. ANNE. It has a drawing of a ship on it.
Key Items
Pokémon Mansion (B1F)
-The key to CINNABAR ISLAND GYM’s front door. It is colored red and decorated.
Key Items
Route 11 gate (Oak's Aide)
-A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
Key Items
Silph Co. (5F)
-A card-type key that unlocks doors in SILPH CO.’s HEAD OFFICE in SAFFRON CITY.
Key Items
Viridian City (Poké Mart)
-A parcel to be delivered to PROF. OAK from VIRIDIAN CITY’s Poké Mart.
Key Items
Lavender Town (Mr. Fuji)
-A flute that is said to instantly awaken any Pokémon. It has a lovely tone.
Key Items
Vermilion City (Fan Club)
-Take this voucher to the BIKE SHOP in CERULEAN CITY and exchange it for a bicycle.
Key Items
Safari Zone (Area 3)
-A set of false teeth lost by the SAFARI ZONE’s WARDEN. It makes his smile sparkle.
Key Items
Team Rocket Hideout
-A key that operates the elevator in TEAM ROCKET’s HIDEOUT. It bears the TEAM ROCKET logo.
Key Items
Team Rocket Hideout (Giovanni)
-A scope that makes unseeable Pokémon visible. It is made by SILPH CO.


































































































































